Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Saturday, 9 January 2016

January 2016 Generalist Demo


Cut together a brand new demo reel today. Lord knows I’ll probably end up feeling dissatisfied with it by nightfall but right now? I think it came together nicely. Will hopefully send it out to a few places before the day is done.

Friday, 7 June 2013

Render Previews



Some of my latest test renders for two of my final assignments.

My Ranger character aside from lighting is finally in a state of what I would call being "complete" after weeks of revisions from my instructors and peers I think it turned out splendidly. Aside from the mentioned lighting everything here (Model,Rig,Texture) should be an accurate reflection of what he will look like on my upcoming reel.

The El Camino is still a work in progress texture wise but he's coming along nicely.

Made using: Autodesk Maya, Adobe Photoshop, and Z-Brush.

Monday, 4 March 2013

Mass Effect Z-Sculpt Bust

Still working on it! I think I'm going to settle for a bust at the end of the day. The torso is a very rough sculpt with an even rougher texture painted on but I'm still figuring things out with it.

Monday, 10 December 2012

Pinkerton Render



Just took a targa out of an Image sequence I rendered for my next demo reel and thought to share. It does not stand out against black all that well to be honest but Photoshop was being a tool.

Character, model and all textures are Mine.

Done in Autodesk Maya.