Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts
Friday, 5 February 2016
Misc. Prop models
Have mostly focused on Prop models for the past few weeks. Just odds and ends I have around the house. Fun to put together things you can actually hold in your hands.
Saturday, 9 January 2016
January 2016 Generalist Demo
Cut together a brand new demo reel today. Lord knows I’ll probably end up feeling dissatisfied with it by nightfall but right now? I think it came together nicely. Will hopefully send it out to a few places before the day is done.
Monday, 5 October 2015
Thursday, 20 August 2015
"Legend of Korra" Animation exercises.
Just some animation practice I got in with my "Legend of Korra" rig. Did the weight lift a few weeks ago, it's far from ready to render but it has it's good qualities. The Jump kick was an experiment for today, still could use some finesse but I think it turned out okay.
http://davebaldwin3d.tumblr.com/
Thursday, 18 June 2015
.gifs and things!
Just uploading some animation .gifs I had whipped up. You can see that I rigged and have animated the Legend of Korra model I made a while back, and that I created some idle animations for my Pinkerton and Rahne characters. Also featuring a short jump animation.
Monday, 26 August 2013
Friday, 7 June 2013
Render Previews
Some of my latest test renders for two of my final assignments.
My Ranger character aside from lighting is finally in a state of what I would call being "complete" after weeks of revisions from my instructors and peers I think it turned out splendidly. Aside from the mentioned lighting everything here (Model,Rig,Texture) should be an accurate reflection of what he will look like on my upcoming reel.
The El Camino is still a work in progress texture wise but he's coming along nicely.
Made using: Autodesk Maya, Adobe Photoshop, and Z-Brush.
Friday, 15 February 2013
Monday, 10 December 2012
Pinkerton Render
Just took a targa out of an Image sequence I rendered for my next demo reel and thought to share. It does not stand out against black all that well to be honest but Photoshop was being a tool.
Character, model and all textures are Mine.
Done in Autodesk Maya.
Thursday, 1 November 2012
Adventure Time WIP
Was bored yesterday so I whipped this up quickly. Naturally it's still a Work in progress but I think it's off to a good start.
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