Friday 22 March 2013

Character Model


Finished and rigged character model I’ve been working on all semester. Still needs driven keys in the hands and the skin weighting could use some work but he’s not bad. Texturing will come next semester.
Done mostly in Autodesk Maya 2013, with the head being made in the latest version of Z-Brush.

Thursday 14 March 2013


Noticed I hve not updated my blog with my most recent playblasts and test renders. In Order: Lip Synch WIP, Robot Idle WIP, Character Model Test Turn table, Test Run cycle, Test walk.

Monday 4 March 2013

Mass Effect Z-Sculpt Bust

Still working on it! I think I'm going to settle for a bust at the end of the day. The torso is a very rough sculpt with an even rougher texture painted on but I'm still figuring things out with it.