tag:blogger.com,1999:blog-44002863685583380452024-02-07T03:42:08.164-08:00Dave Baldwin 3DDave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.comBlogger72125tag:blogger.com,1999:blog-4400286368558338045.post-2780946626863353172016-10-06T09:15:00.003-07:002016-10-06T09:15:51.374-07:00Fall 2016 Generalist Reel<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/1X7u2aA2W7w/0.jpg" src="https://www.youtube.com/embed/1X7u2aA2W7w?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<a href="http://davebaldwin3d.tumblr.com/post/151430123037/hey-everyone-finally-cut-together-a-new-demo-reel">Updated reel for Fall, 2016.</a></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-6402755388242150492016-04-19T14:06:00.002-07:002016-04-19T14:06:46.241-07:00Character models and rigging practice.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaVf9KDOUQYgEmzSzQUlfVDXGM_0XyBnIWuS4MYVGk7UEFgBf76iaO0QXn-ANxulzUUV8puQZVCLhb0DEvwTUwOqIINW7HswOZxbiy47aemAM6sEsNqQW33aMuAnDNwukpquWFbakDI1uZ/s1600/Lighting_pose_test_KZL.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaVf9KDOUQYgEmzSzQUlfVDXGM_0XyBnIWuS4MYVGk7UEFgBf76iaO0QXn-ANxulzUUV8puQZVCLhb0DEvwTUwOqIINW7HswOZxbiy47aemAM6sEsNqQW33aMuAnDNwukpquWFbakDI1uZ/s320/Lighting_pose_test_KZL.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvRx6IY-aFxTVQomWDwtLfkk2RFxpPUIDaL5Obnnm3omzACn9uoAq5l-JRuhtgq7yf5WSCBnNSRfCnmUrq1mwQb8nz6j3XT5-3lOfgSPw1PgYZPdDGMkN7GvISzpVRlmWljCe1r1MOZ9FR/s1600/rig_pre_one.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvRx6IY-aFxTVQomWDwtLfkk2RFxpPUIDaL5Obnnm3omzACn9uoAq5l-JRuhtgq7yf5WSCBnNSRfCnmUrq1mwQb8nz6j3XT5-3lOfgSPw1PgYZPdDGMkN7GvISzpVRlmWljCe1r1MOZ9FR/s320/rig_pre_one.JPG" width="219" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIuGXZcrGKgsj1-gHYpZxR1b4zlb0G3mmmMj10tMWza62SJzb71A8chOvU_T2gET-ItDULoK54VjC3I5UkyQL0vAGBp4JZJhibmaQExwUR8V99Sj-xzKlr8VL6OB-R8-WRl8dkbDI_HiVe/s1600/kzlRig_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIuGXZcrGKgsj1-gHYpZxR1b4zlb0G3mmmMj10tMWza62SJzb71A8chOvU_T2gET-ItDULoK54VjC3I5UkyQL0vAGBp4JZJhibmaQExwUR8V99Sj-xzKlr8VL6OB-R8-WRl8dkbDI_HiVe/s320/kzlRig_2.JPG" width="189" /></a></div>
Have been working on my rigging skills these last few months. And to rig one must model. Made a few more than this but I liked how my <a href="http://davebaldwin3d.deviantart.com/art/Finished-Marie-Rig-600580751" target="_blank">cyborg characte</a>r and my <a href="http://davebaldwin3d.deviantart.com/art/Supergirl-Texture-test-602052094" target="_blank">Supergirl rig</a> turned out.<br />
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<a href="http://davebaldwin3d.tumblr.com/post/143075933222/calling-her-done-for-good-rigged-up-some-decent" target="_blank">Tumblr</a> <a href="http://davebaldwin3d.tumblr.com/post/142132246202/finished-the-rig-a-few-days-ago-and-thought-to">links.</a><br />
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-25845148119775092062016-02-05T20:31:00.001-08:002016-02-05T20:31:50.820-08:00Misc. Prop models<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1UFUan4T9syyHYBfu5zhxcJUU-jP58-FgUPQERu7zNy-Mgbrk71Eoa73Oy905bDjuOWsulvqN4IkQY4wDA-M7sArzRUB3zZHOD9LwjUOhDg7xWSndkhMag1sCkwZMG3oB972YDfP8gj0D/s1600/bottle_opener_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1UFUan4T9syyHYBfu5zhxcJUU-jP58-FgUPQERu7zNy-Mgbrk71Eoa73Oy905bDjuOWsulvqN4IkQY4wDA-M7sArzRUB3zZHOD9LwjUOhDg7xWSndkhMag1sCkwZMG3oB972YDfP8gj0D/s320/bottle_opener_1.JPG" width="320" /></a></div>
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Have mostly focused on Prop models for the past few weeks. Just odds and ends I have around the house. Fun to put together things you can actually hold in your hands.<br />
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<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com1tag:blogger.com,1999:blog-4400286368558338045.post-38764598681702460842016-01-09T11:27:00.002-08:002016-01-09T11:27:29.345-08:00January 2016 Generalist Demo<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/fmn3C1_9KyQ/0.jpg" src="https://www.youtube.com/embed/fmn3C1_9KyQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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Cut together a brand new demo reel today. Lord knows I’ll probably end up feeling dissatisfied with it by nightfall but right now? I think it came together nicely. Will hopefully send it out to a few places before the day is done.</div>
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<a href="http://davebaldwin3d.tumblr.com/post/130363436062/davebaldwin3d-the-lets-see-whose-interested" style="background: transparent; border: 0px; color: #222222; font-weight: bold; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;" target="_blank">But hey, whether or not this takes me anywhere I’m still open for Commissions.</a></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-1642215330956880232015-11-14T17:53:00.003-08:002015-11-14T17:53:58.357-08:00Cameron Stewart character model<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2KULuQjp8BqvadaQW60iLxjJtwTKfCTY5yY9NdWlILZbtzbYYsxyjkJfHlQZ1a-chL_vzxNCsTjNzmJDsVHWverFr64RMx_P3ljhjy-7cSRqH3uxp6abCSeTuk05ZGULCvfW8c7X6DLR/s1600/Cam_stew_TT.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2KULuQjp8BqvadaQW60iLxjJtwTKfCTY5yY9NdWlILZbtzbYYsxyjkJfHlQZ1a-chL_vzxNCsTjNzmJDsVHWverFr64RMx_P3ljhjy-7cSRqH3uxp6abCSeTuk05ZGULCvfW8c7X6DLR/s320/Cam_stew_TT.gif" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPz2YiP0Knj3UdaoMe7g4PbC42R92M3hHO7wruKF77YY1OZy8_BWlM89aiFtGvUctUWL3rY759lkI3hRfcvSbDvFQaXsVWoOp1fEm71G_RbwkoPvSUGB0z0g0bPawTJkH1H164ZKX_dhn/s1600/Cam_stew_walk2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLPz2YiP0Knj3UdaoMe7g4PbC42R92M3hHO7wruKF77YY1OZy8_BWlM89aiFtGvUctUWL3rY759lkI3hRfcvSbDvFQaXsVWoOp1fEm71G_RbwkoPvSUGB0z0g0bPawTJkH1H164ZKX_dhn/s320/Cam_stew_walk2.gif" width="320" /></a></div>
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Finished up a new rig based off an old <a href="http://davebaldwin3d.tumblr.com/post/64080083918/scored-this-sweet-piece-by-one-of-my-most">Cameron Stewart sketch</a>. I think she turned out alright, eh?</div>
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You can see more on my <a href="http://davebaldwin3d.tumblr.com/" target="_blank">tumblr</a>, and as always I am open for <a href="http://davebaldwin3d.tumblr.com/post/130363436062/davebaldwin3d-the-lets-see-whose-interested">commissions.</a></div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-78904449766480758642015-10-05T19:21:00.001-07:002015-10-05T19:21:15.767-07:00Fall 2015 Generalist Reel<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/fIN9Hvqo75k/0.jpg" src="https://www.youtube.com/embed/fIN9Hvqo75k?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-3336843509740663802015-09-20T11:20:00.000-07:002015-09-20T11:20:10.825-07:00"Hudson" character model/Rig<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOxhadsuMU-31vMvkvU25sq-Vv9KEdKfS7wMZLstSjiz2VoBzQXDdOtxXQBX84MALyV0YZKGcm5GYYZNiujPBOYNcylU7DUD30wYdfSlFL2t4BL4HR7ORXKihQ2WjONV6P5dRgSuXPaH0z/s1600/cap_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOxhadsuMU-31vMvkvU25sq-Vv9KEdKfS7wMZLstSjiz2VoBzQXDdOtxXQBX84MALyV0YZKGcm5GYYZNiujPBOYNcylU7DUD30wYdfSlFL2t4BL4HR7ORXKihQ2WjONV6P5dRgSuXPaH0z/s200/cap_2.JPG" width="153" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbVMy1Cc4cWN3dNLw4wSWuab-pper0iFpiX1TVJ62aDdKACpA7OFhQwwDPtc2wSDjdkIiYT8KgZ9CfS5dcNtDbVAvU18VAcTL5IwdwfHlGvDAgF7KVRh0DjFA5vyOt_R_v7QX0sSrLYvnx/s1600/Character_WIP.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbVMy1Cc4cWN3dNLw4wSWuab-pper0iFpiX1TVJ62aDdKACpA7OFhQwwDPtc2wSDjdkIiYT8KgZ9CfS5dcNtDbVAvU18VAcTL5IwdwfHlGvDAgF7KVRh0DjFA5vyOt_R_v7QX0sSrLYvnx/s200/Character_WIP.JPG" width="138" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEQbXrAnU6Emjpj7m810_PZNjVeJgDlKLcUT3v6n3CmOXHuR-NkixwH-BbtYtE1ds3fZXMg_HK6aKkBSXBkWnoRXBZ3WkB6WGzd4oqo1rDx75srfFwf4K7yk0gNkS5vgBzR31bLS1BUb1C/s1600/rig_finished_1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEQbXrAnU6Emjpj7m810_PZNjVeJgDlKLcUT3v6n3CmOXHuR-NkixwH-BbtYtE1ds3fZXMg_HK6aKkBSXBkWnoRXBZ3WkB6WGzd4oqo1rDx75srfFwf4K7yk0gNkS5vgBzR31bLS1BUb1C/s320/rig_finished_1.JPG" width="209" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHKGcVuK4DHTUATJ8S1dl4G8FJYdkLZP25dPEZA6lgBDRFyo7iDTLBGrPZV3HTAZBfI3yw93mB9m8zFWxnK1XNrdAsI8I78ZurrIMKNMyDFuxpoJ_nWSijf4IRWCJPcYBUiwU0QLBUgago/s1600/rig_finished_2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHKGcVuK4DHTUATJ8S1dl4G8FJYdkLZP25dPEZA6lgBDRFyo7iDTLBGrPZV3HTAZBfI3yw93mB9m8zFWxnK1XNrdAsI8I78ZurrIMKNMyDFuxpoJ_nWSijf4IRWCJPcYBUiwU0QLBUgago/s320/rig_finished_2.JPG" width="200" /></a></div>
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<a href="http://davebaldwin3d.deviantart.com/art/Hudson-Character-model-556424830" target="_blank">Character model I whipped up in a few days based off of an old design from school.</a> Took a break between models/textures and rigging but all in all I'd put this at about 4 days work or so.</div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-79895086847797907432015-08-20T14:02:00.001-07:002015-08-20T14:02:22.411-07:00"Legend of Korra" Animation exercises.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIaMtPdpKtfpwfo7fadxYGqCFQFtCezsnq-OEjMQTthoyIdqitf5qBnH97oa9KaYciFkhph_z844nbc0Bgsuu24dGylzM9yBgnBBiCRAry-4kHlhzkNe4YMTX85AXBWPSiOFF7ZV5TU1rR/s1600/korra_weight.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIaMtPdpKtfpwfo7fadxYGqCFQFtCezsnq-OEjMQTthoyIdqitf5qBnH97oa9KaYciFkhph_z844nbc0Bgsuu24dGylzM9yBgnBBiCRAry-4kHlhzkNe4YMTX85AXBWPSiOFF7ZV5TU1rR/s320/korra_weight.gif" width="320" /></a></div>
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Just some animation practice I got in with my "Legend of Korra" rig. Did the weight lift a few weeks ago, it's far from ready to render but it has it's good qualities. The Jump kick was an experiment for today, still could use some finesse but I think it turned out okay.</div>
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http://davebaldwin3d.tumblr.com/</div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com1tag:blogger.com,1999:blog-4400286368558338045.post-61970266049648482562015-06-18T09:27:00.002-07:002015-06-18T09:27:30.596-07:00.gifs and things!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh_MN_XvlVAf8eNuHjnk02gQbn7qnzxJogVZaZU6Q0QM0XJwqUB_MtpyrrlW0IITEEgD-tqe-adGllUkQFoz6m4mepBvY7iCLb8lwDKZiCpdh1oiFl6hZ-MEX3XiBMa7X3yQ_vbWjDGvtK/s1600/korra_walk.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh_MN_XvlVAf8eNuHjnk02gQbn7qnzxJogVZaZU6Q0QM0XJwqUB_MtpyrrlW0IITEEgD-tqe-adGllUkQFoz6m4mepBvY7iCLb8lwDKZiCpdh1oiFl6hZ-MEX3XiBMa7X3yQ_vbWjDGvtK/s320/korra_walk.gif" width="201" /></a></div>
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Just uploading some animation .gifs I had whipped up. You can see that I rigged and have animated the Legend of Korra model I made a while back, and that I created some idle animations for my Pinkerton and Rahne characters. Also featuring a short jump animation.</div>
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<a href="http://davebaldwin3d.tumblr.com/" target="_blank">Tumblr:</a></div>
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<a href="https://twitter.com/IAmDaveBaldwin" target="_blank">Twitter:</a></div>
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<a href="http://davebaldwin3d.deviantart.com/" target="_blank">DeviantArt:</a></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-5514955448717886202015-05-28T12:48:00.001-07:002015-05-28T12:53:03.154-07:00What I've been up to.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh45RXwFhbVsreZ_WfWLNHwu3rZIbis7YTfk6_IIo_UQqHqIZ9eaKHSX_F3U5jEzBRY6pYHRpGRlBtIhrLaNyl2k31wXUF6c-qOkkldw9lIqo6ZNDgx8ABJVDhMVaLrlh76TCMECbIfLX0C/s1600/pinkerton_run.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh45RXwFhbVsreZ_WfWLNHwu3rZIbis7YTfk6_IIo_UQqHqIZ9eaKHSX_F3U5jEzBRY6pYHRpGRlBtIhrLaNyl2k31wXUF6c-qOkkldw9lIqo6ZNDgx8ABJVDhMVaLrlh76TCMECbIfLX0C/s320/pinkerton_run.gif" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGK1G88qbxrjvy5ztIRRiUWrX4R_ZCPt-Nk2W9gpGaksbobFuJYLkrHgEGAVdJbVjSWbR127B9lVkFTuy9xnNOOPxtY-6Z0xF5bADRk9b3CARIBMVpKNmKma5jYwO2uXf7ThlkVTwuI8t_/s1600/Pinkerton_run_preview.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGK1G88qbxrjvy5ztIRRiUWrX4R_ZCPt-Nk2W9gpGaksbobFuJYLkrHgEGAVdJbVjSWbR127B9lVkFTuy9xnNOOPxtY-6Z0xF5bADRk9b3CARIBMVpKNmKma5jYwO2uXf7ThlkVTwuI8t_/s320/Pinkerton_run_preview.png" width="320" /></a></div>
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I've been up to a lot in the past few months. Lots of rigging, new characters and some animation. At the top here you can see my old model "John Pinkerton" now all rigged and with a run cycle. And below him you can see my more recent character "Rahne Rayne" all rigged and walky.</div>
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Also just as an FYI I tend to update my <a href="http://davebaldwin3d.tumblr.com/" target="_blank">Tumblr</a> and <a href="http://davebaldwin3d.deviantart.com/" target="_blank">DeviantArt </a>accounts with a lot more WIP and process type stuff. So check those out if you've been missing me.</div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-17000274070203899022015-02-18T14:24:00.001-08:002015-02-18T14:24:38.209-08:00Effects Experiments:<div class="separator" style="clear: both; text-align: center;">
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Played around with some particle and fluid effects a while back to experiment with fire and explosions. These didn't end up too bad for starting experiments but both were limited by the render settings that my laptop could handle. I figure they're worth showing however.Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-82569785563309925322015-02-15T19:14:00.001-08:002015-02-15T19:14:43.005-08:00Legend of Korra Model.<div class="separator" style="clear: both; text-align: center;">
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Made a character model from one of my favourite recently concluded animated series a while back. It's been a bit now but I'm satisfied with how she turned out and reckon she's worthy of being put up here.Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-11502755118182334922014-11-15T11:03:00.003-08:002014-11-15T11:03:52.449-08:00"Over my Dead Body" a Duneworld collective game.<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/mx9ZXX9Mo1c?feature=player_embedded' frameborder='0'></iframe></div>
<a href="http://gamejolt.com/games/action/over-my-dead-body/37219/" target="_blank">Thought to share the trailer and a link to "Over My Dead Body" the video game project I've been working on with my game design group "The Duneworld collective" for the past few months. Take a look, we're all pretty proud of it.</a><br />
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-68300383747901476402014-11-15T11:00:00.001-08:002014-11-15T11:00:20.227-08:00Scott Pilgrim model<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbHNmperc222TaP8RBTz1VxR8LeQw42O_t-wA9EMYJzqF1ZdPKrfYaTP3TVHiIP350jKxoiV7yhVJ6GEoi5RZiMxHEbXrd6yK211ywiIA74o6Ti_Pwu90BVajXAMOp9WJBiHD9QYv5ClVT/s1600/Scott_pilgrim.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbHNmperc222TaP8RBTz1VxR8LeQw42O_t-wA9EMYJzqF1ZdPKrfYaTP3TVHiIP350jKxoiV7yhVJ6GEoi5RZiMxHEbXrd6yK211ywiIA74o6Ti_Pwu90BVajXAMOp9WJBiHD9QYv5ClVT/s1600/Scott_pilgrim.png" height="180" width="320" /></a></div>
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Modeled the title character from Bryan Lee O'Malley's "Scott Pilgrim" series a couple of weeks ago. thought to share finally.Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com3tag:blogger.com,1999:blog-4400286368558338045.post-32644625123595132882014-09-18T10:50:00.000-07:002014-09-18T10:50:48.046-07:00"Bravest Warriors" character models.<div class="separator" style="clear: both; text-align: center;">
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Was bored last week and decided to watch some of Cartoon Hangover's "Bravest Warriors" on Youtube. Afterwards I decided to get some simple character modelling practice in and thus over the course of the week these guys were made. It was a really enjoyable casual project as I had to go about some of these guys a lot differently than I would with a lot of characters. In any case thought to show these folk off on my main blog.</div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-407295472481643392014-08-18T08:05:00.001-07:002015-02-17T07:21:20.803-08:00"VIDdEO" Models<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: #cc0000; font-family: Verdana, sans-serif; font-size: 12px;">These are the prop models I made for the <a href="http://gamejolt.com/games/adventure/viddeo/31024/" target="_blank">DuneWorld Collectives "VIDdEO."</a></span><br />
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<span style="font-family: Verdana, sans-serif; font-size: 12px;">They were the majority of my contribution to the game and I spent a lot of time on them, the Magnum in particular. But in any case I felt that you never really got a good look at the models during gameplay so I rendered off this quick display. In hindsight I could have put more into some of them and I plan on making the magnum even better.</span></span><br />
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<span style="font-family: Verdana, sans-serif; font-size: 12px;">I hope you dig them, and be sure to be on the look out for more <a href="http://duneworldcollective.tumblr.com/" target="_blank">Duneworld</a>.</span></span><br />
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Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-45987104102947386482014-07-09T12:04:00.000-07:002014-07-09T12:04:00.824-07:00Camcorder model<div class="separator" style="clear: both; text-align: center;">
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Modeled my old Camcorder in my down time this week. I think with this alongside my headphones and watch model with my already large portfolio of character models I can render off a new modelling reel shortly.</div>
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Modeled in Autodesk Maya.</div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-45055563234149404272014-06-30T18:56:00.000-07:002014-06-30T18:56:22.607-07:00SIESTA-RENA (Game Project)<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: black; color: white;"><a href="http://contest.rpgmakerweb.com/game/view/id/600#.U7IUtvldWSp" style="background-color: black;">Hello everyone, Dave here. Been working on a small game with my friends at the "Dune World Collective" and have thought to share the final product with the good folk on my professional blog. I am very proud of how this turned out. And it was a joy to work on. I provided modelling assets, some textures and the general concept.</a></span></div>
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Click on the above description to download the game and give her a shot.</div>
<br />Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-72768395129800501162014-06-02T15:35:00.002-07:002014-06-02T15:35:49.250-07:00Headphones test render<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgMgyW8e3v7h8IBwaBZR-izOOnTW402LvW7WYYo9nURsjRhVeA-0ZMGtDjeQyvpRG3rMydjrXKL-kMRz8JwKzrAmnRLMIXFqFD2US53v4TWfyeJPbY2gMHuOR4gJ5kb1Z1FxgPnQJhHpu/s1600/HP_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgMgyW8e3v7h8IBwaBZR-izOOnTW402LvW7WYYo9nURsjRhVeA-0ZMGtDjeQyvpRG3rMydjrXKL-kMRz8JwKzrAmnRLMIXFqFD2US53v4TWfyeJPbY2gMHuOR4gJ5kb1Z1FxgPnQJhHpu/s1600/HP_test.png" height="180" width="320" /></a></div>
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<span style="background-color: black; color: white;">Test Render of some headphones I’m modelling. No cord yet obviously but Aside from a few details I think I have them spot on from the pair I’m using for reference. Now it’s mostly just deciding what remaining details should be modelled on and which details I should save for texturing.</span></div>
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<span style="background-color: black; color: white;">Done in Autodesk Maya</span></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-70435435389674697362014-05-26T16:27:00.000-07:002014-05-26T16:27:15.637-07:00Harley Quinn finished textures.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj310cnACoiyGZPW6MN1nSigqJBh6HhBJ-g2-_K3xU917G0OCClOHVogCj66GMsuD3bYK_1fLzaxZZvsnJWufW9JRAEvpQ00n-gDC02GiJMQGbUVhCTxzCxITSxOLB7sZvkvcJpS-v1g55a/s1600/HQ_Colour.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj310cnACoiyGZPW6MN1nSigqJBh6HhBJ-g2-_K3xU917G0OCClOHVogCj66GMsuD3bYK_1fLzaxZZvsnJWufW9JRAEvpQ00n-gDC02GiJMQGbUVhCTxzCxITSxOLB7sZvkvcJpS-v1g55a/s1600/HQ_Colour.png" height="180" width="320" /></a></div>
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<span style="background-color: black; color: white;">And I present to thee my finished "Harley Quinn model" in the Style of <a href="http://duss005.tumblr.com/">Dustin Nguyen.</a></span><br />
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<span style="background-color: black; color: white;">I think the textures turned out alright but the Spec map isn't the greatest. Well anywho, calling it done. Now to move on to new projects.</span><br />
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<span style="background-color: black; color: white;">Done In Maya, Photoshop, and zBrush</span>Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-25005311173590287192014-05-26T11:29:00.002-07:002014-05-26T16:26:07.645-07:00Harley Quinn Model<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3jNHmadGFM6SQMUJr9hHKxnQuOcCKAEmDugaIXpnK8lIHOoah4t82VhJCG9UCzKZkfKMm4_GtV7tcPhDlQDGomAO85nXTbGceivT7X8ukeNQFbl0OgJi2NyDEYArhwIpvtsThZVCob5Jp/s1600/HQ_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3jNHmadGFM6SQMUJr9hHKxnQuOcCKAEmDugaIXpnK8lIHOoah4t82VhJCG9UCzKZkfKMm4_GtV7tcPhDlQDGomAO85nXTbGceivT7X8ukeNQFbl0OgJi2NyDEYArhwIpvtsThZVCob5Jp/s1600/HQ_test.png" height="180" width="320" /></a></div>
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<span style="background-color: black; color: white;">Spent the past few hours finishing up the Harley Quinn model I started way back. Might tweak it some more after this but I’m happy with her as she is now. Just have to UV and texture her and she’ll be done in the sun.</span></div>
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<span style="background-color: black; color: white;">All thanks to the design goes to<a href="http://duss005.tumblr.com/" style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.298039); box-sizing: border-box; outline: none 0px;" target="_blank"> Dustin Nguyen.</a></span></div>
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<span style="background-color: black; color: white;">And as always I’m ready and open for commissions. Message me here for details.</span></div>
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<span style="background-color: black; color: white;">Done in Autodesk Maya.</span></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-50803085666409364002014-05-16T16:25:00.002-07:002014-05-16T16:26:07.123-07:00Character Dummy<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibPTFXXe8rQHJz6kgf-zh-OE1qGmq7Q9dHKWMaOFfwsYxZikMmM8YP9KoxP8NvRKHjJLb1QlicodqvsZd52BQ1AgGrTmR8iu4shyyby1XzOlqIGKKOPjhEgS7F2fhb37dC1MmzBYnYUAi3/s1600/Test2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibPTFXXe8rQHJz6kgf-zh-OE1qGmq7Q9dHKWMaOFfwsYxZikMmM8YP9KoxP8NvRKHjJLb1QlicodqvsZd52BQ1AgGrTmR8iu4shyyby1XzOlqIGKKOPjhEgS7F2fhb37dC1MmzBYnYUAi3/s1600/Test2.png" height="223" width="400" /></a></div>
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<span style="background-color: black; color: white;">Finished base model of the character that was started a few days ago.</span></div>
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<span style="background-color: black; color: white;">He’s kind of a blank slate right now in terms of characterization but I kind of wanted to create a dummy I could texture to become a variety of characters.</span></div>
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<span style="background-color: black; color: white;">Fun fact, topology wise this dummy is both ready to rig and animate and is also fully 3d printable (That is to say it can be printed, not sure how well it would be though, lol).</span></div>
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<span style="background-color: black; color: white;">Another fun fact, He looks suspiciously a lot like Bruce Timm’s Mr. Freeze. Unintentional but I can’t stop seeing it.</span></div>
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<span style="background-color: black; color: white;">Done in Maya.</span></div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-62151408334686261512014-05-13T15:13:00.003-07:002014-05-13T15:13:48.900-07:00Figure Model<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSD9LOhjVrBhp6hfm0fVXTp4SKkPc_U5IJbYo-p4p5rGV4Lw7TTOpHSqvas-YenBYGdYaXMCfnjwp2uW1rPCLUz7UzDiymQ0Msx2yjRpJEDH3RG7Q7yR6npl7KxlRFwvhNiYA61rDV-us8/s1600/Test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSD9LOhjVrBhp6hfm0fVXTp4SKkPc_U5IJbYo-p4p5rGV4Lw7TTOpHSqvas-YenBYGdYaXMCfnjwp2uW1rPCLUz7UzDiymQ0Msx2yjRpJEDH3RG7Q7yR6npl7KxlRFwvhNiYA61rDV-us8/s1600/Test.png" height="180" width="320" /></a></div>
<span style="background-color: black;"><span style="color: white;">Just a quick figure model for a potential character.</span></span><br />
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<span style="background-color: black;"><span style="color: white;">Lacking hands and a face of course but the majority of the body was the goal and It's on model to what I had sketched up.</span></span><br />
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<span style="background-color: black;"><span style="color: white;">3 hours of work in maya.</span></span><br />
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Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-78194707810000562732014-05-01T10:24:00.002-07:002014-05-01T10:24:16.336-07:00Wrist Watch model<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37DXaXEOkNGXhzODOLQt2vXxtVa57PshkfqKE48cwMCDY1f3UKJTBeViITY0UJ1N5poH7NP73_nf3KxD-BmgSJ9uRCsA7mLhp0sAot-BOnjaBSWLPpaL6yJHLtQRdVVTt9iIGiDawzq3f/s1600/watch_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh37DXaXEOkNGXhzODOLQt2vXxtVa57PshkfqKE48cwMCDY1f3UKJTBeViITY0UJ1N5poH7NP73_nf3KxD-BmgSJ9uRCsA7mLhp0sAot-BOnjaBSWLPpaL6yJHLtQRdVVTt9iIGiDawzq3f/s1600/watch_test.png" height="180" width="320" /></a></div>
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Modeled this wrist watch a while back. Tweaked it a bit and tried to give it a nice render. Didn't turn out so bad but it could still use some work and texturing once the modeling is more finalized.<br />
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Done in Autodesk Maya.Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0tag:blogger.com,1999:blog-4400286368558338045.post-39938040148558346662014-04-30T14:03:00.001-07:002014-04-30T14:03:51.086-07:00Falling Stars by Lock 'N' Load Publishing<br />
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As some of you may already know I was working on a Freelance project for most of last Fall. And this is it in all of it’s glory! <a href="http://lnlpublishing.com/entry/our-prototype-custom-miniatures" style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.298039); box-sizing: border-box; color: #444444; outline: none 0px;" target="_blank">Lock’N’Load Publishing’s “Falling Stars”</a></div>
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I did many of the core designs and The modelling of the ships. It was definitely a learning experience but damn did these end up looking nice.</div>
Dave Baldwinhttp://www.blogger.com/profile/13487189414969621716noreply@blogger.com0