Friday, 10 May 2013

Character Model/Texture/Rig

The character I've been working on for the last while is finally fully modeled and rigged. The Specular map and the shader needs some work and possibly bump mapping (Might just go with a normal map made from the High-res sculpt) but the diffuse alone is working quite well if you ask me. Blend shapes will come at a later date hopefully but as of now I can finally get to some cycled animation with him.

Done in: Autodesk Maya, Z-Brush, and Adobe Photoshop.

All assets.... MINE!

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