Monday, 20 January 2014

Character Model updates



Finished up the photographer character model textures and have started on a new one. With a little bit of luck I'll have a new modelling reel complete for Friday.

Tuesday, 10 December 2013

Photographer test renders

Took another look over the character model I started a few months ago but abandoned when it was not working. I'm very happy with how I managed to get the overall shape looking, now it's just to get some decent props* going and fuss around with the hair before texturing.

*She's going to be essentially a nature photographer, or at least that's what I have in mind. So I figure a nice camera and harness along with some bags for equipment. Gonna throw something on the arms as well. They're looking a little bare.

I'm going to have another demo reel whipped up by the end of this week.  As of now I don't think that this here lass will be on it but we'll see, It won't be in a finished and textured state if it is though.

Done in Autodesk Maya.

Wednesday, 4 December 2013

New Character Turn Table




Finished character turn table. Still have to do a bit more texturing work and make the hair cards more... working but I'm fairly satisfied with how this girl turned out. 

Hopefully I'll be able to rig it and then render a Turntable in a pose so I can cut together a new reel before the holidays.

I think she needs a name, don't you?

Done in Autodesk Maya, Photoshop and Zbrush

Monday, 26 August 2013

I present Jon Pinkerton in all of his glory!


Fully modeled/textured character by the name of Jon Pinkerton. He's a welder, IN SPACE!

Friday, 26 July 2013

New Character Model update:


Been working on this new character model for the past few weeks. I've done a bit more modelling past this since I snipped the image and have begun texturing him. I don't think he's turning out half bad eh?

Friday, 7 June 2013

Render Previews



Some of my latest test renders for two of my final assignments.

My Ranger character aside from lighting is finally in a state of what I would call being "complete" after weeks of revisions from my instructors and peers I think it turned out splendidly. Aside from the mentioned lighting everything here (Model,Rig,Texture) should be an accurate reflection of what he will look like on my upcoming reel.

The El Camino is still a work in progress texture wise but he's coming along nicely.

Made using: Autodesk Maya, Adobe Photoshop, and Z-Brush.

Friday, 10 May 2013

Character Model/Texture/Rig

The character I've been working on for the last while is finally fully modeled and rigged. The Specular map and the shader needs some work and possibly bump mapping (Might just go with a normal map made from the High-res sculpt) but the diffuse alone is working quite well if you ask me. Blend shapes will come at a later date hopefully but as of now I can finally get to some cycled animation with him.

Done in: Autodesk Maya, Z-Brush, and Adobe Photoshop.

All assets.... MINE!