Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Wednesday, 4 December 2013

New Character Turn Table




Finished character turn table. Still have to do a bit more texturing work and make the hair cards more... working but I'm fairly satisfied with how this girl turned out. 

Hopefully I'll be able to rig it and then render a Turntable in a pose so I can cut together a new reel before the holidays.

I think she needs a name, don't you?

Done in Autodesk Maya, Photoshop and Zbrush

Friday, 22 March 2013

Character Model


Finished and rigged character model I’ve been working on all semester. Still needs driven keys in the hands and the skin weighting could use some work but he’s not bad. Texturing will come next semester.
Done mostly in Autodesk Maya 2013, with the head being made in the latest version of Z-Brush.

Friday, 15 February 2013

Friday, 1 February 2013

I’m still at it folks. Still not quite right but I reckon I’m getting there eh? And it’s already looking a lot more Thane like with some eyes.

Monday, 10 December 2012

Pinkerton Render



Just took a targa out of an Image sequence I rendered for my next demo reel and thought to share. It does not stand out against black all that well to be honest but Photoshop was being a tool.

Character, model and all textures are Mine.

Done in Autodesk Maya.

Friday, 2 November 2012

Adventure Time (Continued)...

So yeah, I made a Jake the Dog tonight. Think that for the next little while whenever I crave a bit of stress free Maya I might just make another AT character and eventually make a scenes with them.

Thursday, 1 November 2012

Adventure Time WIP

Was bored yesterday so I whipped this up quickly. Naturally it's still a Work in progress but I think it's off to a good start.