Thursday, 6 October 2016
Tuesday, 19 April 2016
Character models and rigging practice.
Have been working on my rigging skills these last few months. And to rig one must model. Made a few more than this but I liked how my cyborg character and my Supergirl rig turned out.
Tumblr links.
Friday, 5 February 2016
Misc. Prop models
Have mostly focused on Prop models for the past few weeks. Just odds and ends I have around the house. Fun to put together things you can actually hold in your hands.
Saturday, 9 January 2016
January 2016 Generalist Demo
Cut together a brand new demo reel today. Lord knows I’ll probably end up feeling dissatisfied with it by nightfall but right now? I think it came together nicely. Will hopefully send it out to a few places before the day is done.
Saturday, 14 November 2015
Cameron Stewart character model
Finished up a new rig based off an old Cameron Stewart sketch. I think she turned out alright, eh?
You can see more on my tumblr, and as always I am open for commissions.
Monday, 5 October 2015
Sunday, 20 September 2015
"Hudson" character model/Rig
Character model I whipped up in a few days based off of an old design from school. Took a break between models/textures and rigging but all in all I'd put this at about 4 days work or so.
Thursday, 20 August 2015
"Legend of Korra" Animation exercises.
Just some animation practice I got in with my "Legend of Korra" rig. Did the weight lift a few weeks ago, it's far from ready to render but it has it's good qualities. The Jump kick was an experiment for today, still could use some finesse but I think it turned out okay.
http://davebaldwin3d.tumblr.com/
Thursday, 18 June 2015
.gifs and things!
Just uploading some animation .gifs I had whipped up. You can see that I rigged and have animated the Legend of Korra model I made a while back, and that I created some idle animations for my Pinkerton and Rahne characters. Also featuring a short jump animation.
Thursday, 28 May 2015
What I've been up to.
I've been up to a lot in the past few months. Lots of rigging, new characters and some animation. At the top here you can see my old model "John Pinkerton" now all rigged and with a run cycle. And below him you can see my more recent character "Rahne Rayne" all rigged and walky.
Also just as an FYI I tend to update my Tumblr and DeviantArt accounts with a lot more WIP and process type stuff. So check those out if you've been missing me.
Wednesday, 18 February 2015
Effects Experiments:
Sunday, 15 February 2015
Legend of Korra Model.
Made a character model from one of my favourite recently concluded animated series a while back. It's been a bit now but I'm satisfied with how she turned out and reckon she's worthy of being put up here.
Saturday, 15 November 2014
Scott Pilgrim model
Modeled the title character from Bryan Lee O'Malley's "Scott Pilgrim" series a couple of weeks ago. thought to share finally.
Thursday, 18 September 2014
"Bravest Warriors" character models.
Was bored last week and decided to watch some of Cartoon Hangover's "Bravest Warriors" on Youtube. Afterwards I decided to get some simple character modelling practice in and thus over the course of the week these guys were made. It was a really enjoyable casual project as I had to go about some of these guys a lot differently than I would with a lot of characters. In any case thought to show these folk off on my main blog.
Monday, 18 August 2014
"VIDdEO" Models
These are the prop models I made for the DuneWorld Collectives "VIDdEO."
They were the majority of my contribution to the game and I spent a lot of time on them, the Magnum in particular. But in any case I felt that you never really got a good look at the models during gameplay so I rendered off this quick display. In hindsight I could have put more into some of them and I plan on making the magnum even better.
I hope you dig them, and be sure to be on the look out for more Duneworld.
They were the majority of my contribution to the game and I spent a lot of time on them, the Magnum in particular. But in any case I felt that you never really got a good look at the models during gameplay so I rendered off this quick display. In hindsight I could have put more into some of them and I plan on making the magnum even better.
I hope you dig them, and be sure to be on the look out for more Duneworld.
Wednesday, 9 July 2014
Camcorder model
Modeled my old Camcorder in my down time this week. I think with this alongside my headphones and watch model with my already large portfolio of character models I can render off a new modelling reel shortly.
Modeled in Autodesk Maya.
Monday, 30 June 2014
SIESTA-RENA (Game Project)
Click on the above description to download the game and give her a shot.
Monday, 2 June 2014
Headphones test render
Test Render of some headphones I’m modelling. No cord yet obviously but Aside from a few details I think I have them spot on from the pair I’m using for reference. Now it’s mostly just deciding what remaining details should be modelled on and which details I should save for texturing.
Done in Autodesk Maya
Monday, 26 May 2014
Harley Quinn finished textures.
I think the textures turned out alright but the Spec map isn't the greatest. Well anywho, calling it done. Now to move on to new projects.
Done In Maya, Photoshop, and zBrush
Subscribe to:
Posts (Atom)


































