Wednesday, 9 July 2014

Camcorder model


Modeled my old Camcorder in my down time this week. I think with this alongside my headphones and watch model with my already large portfolio of character models I can render off a new modelling reel shortly.
Modeled in Autodesk Maya.

Monday, 2 June 2014

Headphones test render


Test Render of some headphones I’m modelling. No cord yet obviously but Aside from a few details I think I have them spot on from the pair I’m using for reference. Now it’s mostly just deciding what remaining details should be modelled on and which details I should save for texturing.
Done in Autodesk Maya

Monday, 26 May 2014

Harley Quinn finished textures.

And I present to thee my finished "Harley Quinn model" in the Style of <a href="http://duss005.tumblr.com/">Dustin Nguyen.</a>

I think the textures turned out alright but the Spec map isn't the greatest. Well anywho, calling it done. Now to move on to new projects.

Done In Maya, Photoshop, and zBrush

Harley Quinn Model

Spent the past few hours finishing up the Harley Quinn model I started way back. Might tweak it some more after this but I’m happy with her as she is now. Just have to UV and texture her and she’ll be done in the sun.
All thanks to the design goes to Dustin Nguyen.
And as always I’m ready and open for commissions. Message me here for details.
Done in Autodesk Maya.

Friday, 16 May 2014

Character Dummy


Finished base model of the character that was started a few days ago.
He’s kind of a blank slate right now in terms of characterization but I kind of wanted to create a dummy I could texture to become a variety of characters.
Fun fact, topology wise this dummy is both ready to rig and animate and is also fully 3d printable (That is to say it can be printed, not sure how well it would be though, lol).
Another fun fact, He looks suspiciously a lot like Bruce Timm’s Mr. Freeze. Unintentional but I can’t stop seeing it.
Done in Maya.

Tuesday, 13 May 2014

Figure Model

Just a quick figure model for a potential character.

Lacking hands and a face of course but the majority of the body was the goal and It's on model to what I had sketched up.

3 hours of work in maya.